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Select Your Category Of Cheats
Codes Gold Mode Slew Mode
Z Mode   Final Thoughts

 

C O D E S
(type these code words during game play)

FRAME

Shows the current FPS - Frames Per Second.

DEMO

Enables autopilot, your truck will drive by itself.

GOLD

Enters GOLD mode, enabling the range of features listed below.


 

G O L D   M O D E
Active Keys Action
CTRL-Y Enables SLEW (turn; swing; twist) mode, allows you to move and rotate your truck in all directions.
CTRL-W Changes the weather/daylight mask, sky texture remains unchanged.
CTRL-T Toggles auto throttle and auto drive modes.
CTRL-B Displays "bounding boxes" around all objects, indicating collision boundaries. Toggles through solid, wire frame and off.
0  (zero) (top of keyboard)  Writes consecutive screenshots to disk. PCX in software mode and RAW in hardware mode.

 

Note: the active keys in each sub-
mode are available only in that mode.

 

S L E W   M O D E
(a sub-mode of GOLD, accessed via "CTRL-Y')
Active Keys Action
ARROW KEYS Moves truck forward, back, left and right across terrain.
Q and A Moves truck up and down.
SHIFT Speeds movement with Q, A and Arrows.
END and PAGE DOWN Steers or points truck.
INS and DEL Rotates camera horizontally (in chase views).
Numpad + and - Rotates camera vertically (in chase views).
HOME and PAGE UP Rotates truck side to side.
F5 and F8 Rotates truck end over end.
4 (top of keyboard) Writes consecutive screenshots to disk. PCX in software mode and RAW in hardware mode.
Z Enables 'Z' mode (the functions of which are listed below) and displays technical information such as the frame rate and the number of visible polygons.

 

Z   M O D E
(a sub-mode of SLEW, accessed via 'Z')
Active Keys Action
- and + (top of keyboard)  Zooms camera in and out. Magnification range is from .5 through 16 to 1 and works in all camera views.
CTRL-4
and
CTRL-5
The blimp cam and race cam views in 'Z' mode are very different from the standard ones, the cameras are much farther away from the trucks and provide a very unique and distant perspective.
CTRL-L Load a .SIT file (another track). After pressing Ctrl-L type the full name of the .SIT file you wish to load then press Enter to continue or ESC to cancel.
Note: although SLEW mode is required to first access Z mode, once Z mode is active you can back out of SLEW mode and continue to access Z mode features.

 

Some final thoughts:
Slew mode screenshots - after Ctrl-Y is pressed you can position your truck to any viewpoint you wish and then press the number "4" at the top of the keyboard to write screenshots to disk. The screenshots will be consecutively named and in the RAW image format. Please note that shots taken during each session will overwrite ones taken previously, so be sure to gather the ones you want to keep and move them elsewhere before going back in for more. Please see the information posted HERE for easy viewing of these RAW screenshots.
By making careful use of "slew mode" it is possible to get screenshots of tracks and trucks from almost any conceivable perspective. You can move the truck and camera to achieve any angle or lighting condition you could possibly want, it's a great tool for track and truck makers. It's most useful feature is surely the ability to reposition your truck during a test drive. Did you just fall off a cliff and can't climb back up? Want to try that jump again? No problem!
Although the slew mode keys may seem awkward at first they are easy to adjust to if you have the usual number of hands and fingers. Mostly useful for placing your truck wherever you want to, slew mode also makes it possible to literally "fly" a truck around a track in a very fluid manner, providing some interesting and entertaining track exploration. Here's a good technique for flying a truck around like an attack helicopter: place the index finger of your right hand on the UP ARROW for forward momentum while at the same time using your next two fingers on END and PAGE DOWN for 'steering', use your left hand to press Q and A for up and down movement and SHIFT for hyper-speed.

 



Researched and compiled by: Winterkill
Original source for codes:
Q185471
All this was created and researched by Winterkill


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